GAMEE SDK
A typed, promise-based JavaScript SDK for shipping HTML5 games on GAMEE — same API on web, iOS and Android, with a full dev emulator built in.
- Wire-compatible with the existing GAMEE platforms — drop your game in, every platform responds the same.
- Typed end-to-end — capabilities, events, errors all come with TypeScript definitions.
- Emulator included — run your game in a fake platform, inspect every byte on the bridge.
- Start here
Getting started
Install the SDK, declare your capabilities, wire your first
Read the quickstart →init()and ship a working handshake in five minutes. - Concepts
How the bridge works
The wire format, the platform-detection rules, the four traffic patterns. One page that makes the rest of the SDK click.
Read the architecture → - Coming from gamee-js?
Migration guide
Every
See the migration map →gamee-jsmethod and itsgamee-sdkequivalent, side-by-side. Plus the breaking changes you'll hit. - Wire it up
Engine recipes
Drop-in setups for Phaser, Pixi, Three.js, Babylon.js, Construct 3, and vanilla canvas — copy-paste-friendly.
Open the recipes → - Reference
Errors & edge cases
Every
Browse error codes →GameeErrorcode, when it fires, and how to recover gracefully without leaking exceptions. - Try it
Open the emulator
A fake GAMEE platform running in your browser. Point it at a localhost URL or pick from the live catalogue.
Launch the emulator →